In this tutorial I’ll talk through the process I used to introduce footstep noises to the player character, using Blueprints – as part of my first VR release “The Caretaker” (free to download on Oculus Share). Audio is a fantastic tool in a developer’s tool-kit that can really contribute to a convincing experience in VR – giving the player grounding in the world you’ve created, and greatly enhancing their immersion.
It turns out that this is straightforward using UE4 blueprints. Here’s a look at the approach I used for the First Person Character Blueprint – I expect there are better ways out there to achieve this, but this was quick to add, and pretty convincing. Continue reading “Tutorial: Adding Player Footstep Audio in UE4 with Blueprints”